Computer games in education, game culture and gamification

This project is the initial planning phase of a Nordic network about computer games in education, game culture and gamification in schools and educational settings. The proposed network should be an arena where researchers, teacher trainers, teachers and game designers collaborate and share ideas, research findings and resources which could make it easier for schools or individual teachers to include educational games in learning environments and gamify learning in a creative and effective way.

Three thematic workshops will be carried out and the project will also include work on a website – a web based prototype of open learning objects repository relevant to computer games and gaming in education.

The proposed network will focus on how to implement game enhanced learning environments and cultures, including how teachers can design for learning processes that are enhanced by games and game elements.

tools

Padlet for Esjberg workshop